Devlog #1 - Animation States


This might be probably meant for the Goon Fund devlog, but I'll post it here for convenience.

I implemented different animation states for normal, rush and cum states in-game, depending on however the gameplay goes. Normally a rush state happens when you beat a new high combo and keep going up, and the cum state should happen when a level or track ends.

Should make evident sense because I want to make this a bit more dynamic.

By the way, if you want more devlogs like these that have exclusive material, go to http://becomeagoon.today for $5/month to financially support the development of this game.

Files

poprush-great-service-windows-beta.zip 366 MB
Version 7 Apr 03, 2024
poprush-great-service-windows-beta.zip 366 MB
Version 1 Sep 24, 2023

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